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Wednesday, 14 December 2011 15:09

February 20, 2015 - Cell: emergence is now available from Steam.

November 20, 2014 - Cell: emergence has been Greenlit!  We hope to launch in February.

January 29, 2013 - "Cell: emergence" begins its Greenlight campaign.  It's not too late to vote!

Dec. 20, 2012 - Announcing Game Blocks, an open-source game dev toolkit for novices.  See the Technologies section for the latest release and documentation.

Mar. 1, 2012 - Joystiq interview.  A thoughtful reflection on the design thinking behind Cell.

February 28, 2012 - Electron Dance live interview. A fifty-minute in-depth discussion with Sheldon Pacotti about going indie, Deus Ex, the origin and future of Cell, and the struggles of the aspiring artist.

February 26, 2012 - Indie Jeff's Weekly Pick is.... Cell: emergence!

February 9, 2012 - Our first game, Cell: emergence, has been released on PC and Xbox!

January 15, 2012 - Killscreen interview, in which Sheldon Pacotti describes the high hopes and philosophy behind the studio's first title, Cell: emergence.

December 14, 2011 - GamerNode live interviewGame footage plus Sheldon Pacotti discussing storytelling, lessons learned from Deus Ex, and the social future of the Cell platform.

August 24, 2011 - Ars Technica feature on the trend of industry veterans going indie.  Sheldon Pacotti and Cell are featured on Page 2.

July 7, 2011 - Game Breakers live interview.

July 2, 2011 - Game Marx live interview.

June 24, 2011 - Game Reactor in-depth interview.

June 21, 2011 - Gaming Truth initial reaction to our recently announced title, Cell: emergence.

2001 - Radio interview with Sheldon Pacotti on KFJC going in-depth into the writing of Deus Ex.  Part 1Part 2Part 3

Last Updated on Saturday, 21 February 2015 09:40