Written by alloplastic
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Wednesday, 14 December 2011 15:09 |
February 20, 2015 - Cell: emergence is now available from Steam. November 20, 2014 - Cell: emergence has been Greenlit! We hope to launch in February. January 29, 2013 - "Cell: emergence" begins its Greenlight campaign. It's not too late to vote! Dec. 20, 2012 - Announcing Game Blocks, an open-source game dev toolkit for novices. See the Technologies section for the latest release and documentation. Mar. 1, 2012 - Joystiq interview. A thoughtful reflection on the design thinking behind Cell. February 28, 2012 - Electron Dance live interview. A fifty-minute in-depth discussion with Sheldon Pacotti about going indie, Deus Ex, the origin and future of Cell, and the struggles of the aspiring artist. February 26, 2012 - Indie Jeff's Weekly Pick is.... Cell: emergence! February 9, 2012 - Our first game, Cell: emergence, has been released on PC and Xbox! January 15, 2012 - Killscreen interview, in which Sheldon Pacotti describes the high hopes and philosophy behind the studio's first title, Cell: emergence. December 14, 2011 - GamerNode live interview. Game footage plus Sheldon Pacotti discussing storytelling, lessons learned from Deus Ex, and the social future of the Cell platform. August 24, 2011 - Ars Technica feature on the trend of industry veterans going indie. Sheldon Pacotti and Cell are featured on Page 2. July 7, 2011 - Game Breakers live interview. July 2, 2011 - Game Marx live interview. June 24, 2011 - Game Reactor in-depth interview. June 21, 2011 - Gaming Truth initial reaction to our recently announced title, Cell: emergence.
2001 - Radio interview with Sheldon Pacotti on KFJC going in-depth into the writing of Deus Ex. Part 1. Part 2. Part 3. |
Last Updated on Saturday, 21 February 2015 09:40 |