Written by alloplastic
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Wednesday, 14 December 2011 15:09 |
February 20, 2015 - Cell: emergence is now available from Steam. November 20, 2014 - Cell: emergence has been Greenlit! We hope to launch in February. January 29, 2013 - "Cell: emergence" begins its Greenlight campaign. It's not too late to vote! Dec. 20, 2012 - Announcing Game Blocks, an open-source game dev toolkit for novices. See the Technologies section for the latest release and documentation. Mar. 1, 2012 - Joystiq interview. A thoughtful reflection on the design thinking behind Cell. February 28, 2012 - Electron Dance live interview. A fifty-minute in-depth discussion with Sheldon Pacotti about going indie, Deus Ex, the origin and future of Cell, and the struggles of the aspiring artist. February 26, 2012 - Indie Jeff's Weekly Pick is.... Cell: emergence! February 9, 2012 - Our first game, Cell: emergence, has been released on PC and Xbox! January 15, 2012 - Killscreen interview, in which Sheldon Pacotti describes the high hopes and philosophy behind the studio's first title, Cell: emergence. December 14, 2011 - GamerNode live interview. Game footage plus Sheldon Pacotti discussing storytelling, lessons learned from Deus Ex, and the social future of the Cell platform. August 24, 2011 - Ars Technica feature on the trend of industry veterans going indie. Sheldon Pacotti and Cell are featured on Page 2. July 7, 2011 - Game Breakers live interview. July 2, 2011 - Game Marx live interview. June 24, 2011 - Game Reactor in-depth interview. June 21, 2011 - Gaming Truth initial reaction to our recently announced title, Cell: emergence.
2001 - Radio interview with Sheldon Pacotti on KFJC going in-depth into the writing of Deus Ex. Part 1. Part 2. Part 3. |
Last Updated on Saturday, 21 February 2015 09:40 |
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Written by alloplastic
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Wednesday, 15 June 2011 23:28 |
We didn't know what we would discover when we built an automata engine of this size and speed, but now we have part of the answer. Our first title, Cell, is nearly ready for release. We've opened up a window into this teeming microworld via a trailer, and we are now able to report what the game will feature: Life, in every cell of the gameworld Action, as you blast germs and growths Tactics, as you choose between construction and direct attacks Drama, as you learn why your meagre life as unit KRV-2134-C is of such interest to the human beings above Nirvana, as you are entranced by a fully synced soundtrack, in which every song and pulse line up to a constant tempo, from the moment you launch the game to the moment you tear yourself away These are the high points. For more detail on the game concept and underlying technology, please see the Cell Preview and Automata Engine 1.0 articles, or follow us on Twitter via the panel on the right for upcoming announcements as the game makes its way to market. |
Last Updated on Thursday, 16 June 2011 00:18 |
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